Narrative designer and writer with AAA, AA, and indie experience specializing in punchy dialogue, ensemble casts, and climactic payoffs.


Skills

    • Genre-appropriate Anthropological worldbuilding

    • Tightly-scoped concept decks

    • Narrative documentation for core game loop features

    • Narrative content delivered through believable and thematic mechanisms

    • Design briefs for narrative overviews, character storylines, and quest design

    • Flow charts for paper design to prototype cycles

    • Flexible scriptwriting for agile to complex pipelines

    • Pacing design for high fidelity cutscenes, interactive scenes, and narrated animation

    • Snappy NPC barks for world immersion and combat

    • Self-talk for player guidance and character evolution

    • Journal (audio and written) interactables for environmental storytelling

    • Codices, item descriptions, and lore entries for UI archives

CURRENTLY ON THE HUNT FOR:

Temp contracts for small teams working on experimental game loops.
Unity, Unreal, and Renpy are adored. Reach out below!